DWG. 001 — PRIMARY ASSEMBLY
OREBOUND
A steampunk factory game you play in a browser tab. Mine it, move it, make it — with friends — then dress it up with walls, windows, roofs and lamps.
- PROJECT
- OREBOUND
- STUDIO
- HEIGHTMAP GAMES, NORWAY
- GENRE
- AUTOMATION / MULTIPLAYER
- PLATFORM
- DESKTOP BROWSER — NO INSTALL
- PRICE
- FREE TO PLAY
- STATUS
- IN DEVELOPMENT
- RELEASE
- TBA
THE LOOP
Pull ore out of the ground. Turn it into something better. Turn that into something better still. Every chain ends in a longer chain — that is the game.
- INIRON ORE
- MACHINEKILN
- ITEMIRON INGOT
- MACHINEFABRICATOR
- OUTYOUR NEXT PROBLEM
FIG. 1 — Simplified. Real factories contain considerably more spaghetti.
THE WORLD
Grown by procedural generation. Tuned by hand.
- STARTING MAP
- One hand-tuned world. Every player builds on a Site of their own: a private copy of it
- SEASONS
- New maps on a seasonal basis — coming later
- EVERY MAP
- Generated from a seed, then tuned by hand: shape, water, cliffs, roads and climate
- REWARDS
- A new title with every Clearance today; cosmetic building looks, earned by playing — coming later
- COST
- Free. The whole game.
- MISSED ONE?
- Buy the looks outright in an in-game cosmetic store — coming later
MAKE IT YOURS
Today you dress a factory with what is in the build menu: walls with portholes or arched windows, gable roofs, railings and nine kinds of lamp. Cosmetics come later: alternative looks for the machines and pieces you already build. A restyled machine runs exactly like the standard one. Everyone gets the same map; nobody’s factory has to look the same.
Earn it by playing
Today you earn a new title with every Clearance, from Provisional Associate to Partner (Non-Equity). Cosmetic building looks, seasonal maps included, come later. No pass, no paywall — free.
Missed one? No fear of missing out
Every look will also be sold outright in an in-game cosmetic store, so skipping a season never means losing out for good. A bought look changes how a building looks, never what it does. Coming later.
A name color and a badge
Plus subscribers pick the color their name shows in, with a Salaried badge beside it — in the fiction, everyone else is a Contractor. Cosmetic-only building skins come later. Nothing here touches a machine.




FIG. 4 — Pieces you can build today. Cosmetics will restyle pieces like these. Looks only.
CO-OP, ENGINEERED
Your factory, your rules
Invite up to seven friends onto your Site at once. Each gets a role, from Visitor (look, don’t touch) to Co-owner. Nobody moves in uninvited.
Zones and permissions
Draw Zones and hand out build, demolish, recipe and withdraw rights by area. If a falling-out happens anyway, Guest Rollback removes everything one guest built in the last 72 hours (30 days with Plus).
LEADERBOARDS
Want the most points per minute? Or to be first up the tiers? You decide.
Everything you deliver to the Depot scores points: an Iron Ingot 2, a Girder 30. Pick the board that matches how you play, then go chase it.
| RANK | PLAYER | PTS/MIN |
|---|---|---|
| 01 | MaxThroughput | 84 pts/min |
| 02 | BeltBaron | 71 pts/min |
| 03 | GigaSmelt | 63 pts/min |
| 04 | FactoryFox | 55 pts/min |
| 07 | YOU | 39 pts/min |
| RANK | PLAYER | POINTS |
|---|---|---|
| 01 | MaxThroughput | 11M pts |
| 02 | BeltBaron | 9.4M pts |
| 03 | GigaSmelt | 8.3M pts |
| 04 | FactoryFox | 7.2M pts |
| 11 | YOU | 86k pts |
| RANK | PLAYER | DELIVERED |
|---|---|---|
| 01 | MaxThroughput | 500 / 500 |
| 02 | BeltBaron | 461 / 500 |
| 03 | GigaSmelt | 388 / 500 |
| 04 | FactoryFox | 352 / 500 |
| 06 | YOU | 214 / 500 |
| RANK | PLAYER | TIER · TIME |
|---|---|---|
| 01 | MaxThroughput | Tier 3 · 1d 14h |
| 02 | BeltBaron | Tier 3 · 1d 20h |
| 03 | GigaSmelt | Tier 3 · 2d 2h |
| 04 | FactoryFox | Tier 3 · 2d 9h |
| 07 | YOU | Tier 3 · 2d 23h |
BILL OF MATERIALS
| ITEM | FREE$0, forever | PLUSmonthly or yearly |
|---|---|---|
| The full game: every Clearance, machine and recipe | YES | YES |
| Multiplayer with friends | YES | YES |
| Seasonal maps (coming later) | YES | YES |
| Titles earned by playing; building looks (coming later) | YES | YES |
| Away Cap: how long your Site keeps producing while you’re away | 6 HOURS | 24 HOURS |
| Overtime tokens (each claims up to 2 h of paused production) | EARNED IN PLAY | EARNED + 4 A MONTH |
| Build undo | 5 STEPS | 100 STEPS |
| Mass select: copy, paste, delete | 1 PIECE | UNLIMITED |
| Layout slots | 5 | 50 |
| Guest Rollback | 72 HOURS | 30 DAYS |
| Return summary, statistics, Site Overview | BASIC | DETAILED |
| Belt auto-router, production planner, Market watchlist | — | YES |
| Name color and Salaried badge | — | YES |
| Faster machines, more items, more Scrip | NO | NO |
Plus buys time and comfort. Never throughput: every Plus feature has a free version that is slower or smaller.
FIELD NOTES
THE STUDIO
Heightmap Games is a small studio in Norway that builds worlds out of noise functions.
We start at ground level — terrain, water, the shape of the land — and build the game on top. Orebound is our first project, and the devlog is where we show our working.
REQUEST EARLY ACCESS
Alpha invites and devlog updates. Low volume, high throughput.
The waitlist opens soon. Until then, the devlog is where we show our working.